Citizens working with organisations to contribute to scientific research with the aim to increase scientific knowledge.
A reflective process designed to examine the key events of the past along a timeline, highlights and lowlights and any learnings or insights.
Futures thinking processes
A bundle of mini methods that support groups work towards long-term strategic thinking and problem solving.
Interactive mobile apps
Interactive computer application designed for smartphones, mobile devices and computer tablets.
An exploratory, facilitated group method where participants are asked to close their eyes and visualise what their community looks like now and in the future. Uses visualisation and dialogue and may be extended to include creative arts activities.
Research involving a community of practice trying to solve a problem through action. Communities act as “co-researchers”.
Open, hosted conversations set in cafes or other places where community members would ordinarily gather.
Community and stakeholders are invited to tour a site to gain a deeper understanding or to gain first-hand experience.
A form of discussion where participants agree to suspend judgments to fully explore a question and seek shared meaning.
Gathering ideas, services and content, from online users, rather than from staff or suppliers. Crowdsourcing can including asking for solutions to a problem, seeking funding for a project such as a start-up (crowdfunding) developing creative content or graphics, or to gather information. Can include a competition or incentive.
Presentations and discussions with community or stakeholder groups. Can vary widely from informing to gathering feedback, ideas or options.
Community education program
A program to educate the community about a topic, project or proposition. Education campaigns can be designed to raise awareness, generate understanding or support behaviour change.
A large-scale 2-3 day event where a large number of diverse people come together to consider information, engage in dialogue, participate in interactive activities and make recommendations.